Year 2022
Consistent Narrative Generation and Consideration of Applied Tasks from TRPG
TODO
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Brush style Transfer with Feedforward Neural Networks
We optimized the brush and stroke parameters and learned the brush styles of existing illustrations.
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Crack extraction from industrial X-ray CT images using Gaussian process regression and local image features
We automatically extracted cracks in the rock by combining image features and Gaussian process regression.
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Transformer for Landmark Detection with pre-trained encoder
In this paper, we fine-tuned an encoder of Transformer and used Transformer's self-attention architecture for landmark detection.
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Evaluation metrics for Line Art Colorization
We proposed an evaluation approach for Line art colorization that focuses on hints and is standardized by utilizing deterministically generated hints.
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Generation of Rhythm-game Charts with Diversity
We did experiments about probabilistic chart generation using previous study and our proposed tricks: Test-time Dropout and Reparameterization-trick.
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Structured Multimodal Reinforcement Learning for Playing NetHack
We improve the learning method of a reinforcement learning agent playing NetHack from three perspectives: inventory, in-game string, and the use of expert data.
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Object-Centric Video Feature Feature Extraction toward eSports Video Captioning
We propose a new Tubelet Action Detection model utilizing object queries.
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Low-Light Image Enhancement with Adversarial Multi-Domain Transformer
We present a new multi-domain adversarial transformer for ISO domain transformation to improve the quality of low-light photographs.
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Non-Local Image Formation Model for Photo Enhancement
We propose a new approach for pixel-wise image enhancement non-locally and a new metric for examining RGB color image quality.
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Year 2021
Music-driven 3D Dance Motion Synthesis by Variational autoencoder
In this thesis, I applied a Variational Autoencoder (VAE), a deep generative model, to automatically generate more realistic and diverse dances from music.
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Screen space-based global illumination approximation calculations for low-end devices.
A type of SSGI was implemented on WebGL.
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Permutation-Invariant Deep Reinforcement Learning for Danmaku Games
We propose a new model that is able to handle permutation-invariant input data with low computational power, which shows better performance in playing Danmaku games compared to the SOTA methods. We also created a Gym environment for Danmaku games that eases further researches.
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Digital Restoration of Degraded Vintage Video using Deep Learning
We proposed four improvement methods for vintage video degradation that is difficult to restore, and verified their effectiveness.
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Automatic Detection of Unstained Blood Cells in African Clawed Frog using Machine Learning
TODO
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Controllable Generation of Complex Graphic Layouts
We propose two methods for controllable generation of complex graphic layouts. The first method uses a pre-trained deep generative model to generate layouts that satisfy given constraints. The second method represents visual containment as a tree structure and generates web page layouts. Finally, we summarize design guidelines for controllable generation methods and discuss future directions.
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Super Mario Level Generation with PixelCNN++
We propose to generate brand new Super Mario Bros(SMB) levels using PixelCNN++ model. With the input of the original SMB maps data, we can predict the arrangement of different tiles for a brand new SMB level.
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A Step towards Artificial Pokemon Master
I introduced a novel multi-agent competition-based framework to train reinforcement learning agents to play Pokemon. Experiments showed that agents trained with out method outperformed those trained with self-play, even without reward shaping.
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Year 2020
User-Guided Line Art Colorization with Generative Adversarial Networks
We proposed and experimented on multiple conditional Generative Adversarial Networks models for colorizing line art based on the given color hints by the user.
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Reinforcement Learning for Automated Vehicle Operation in Simulation
We defined an interface (gyms environment) to SUMO so that modeling of automated driving can be done using inter-vehicle communication and reinforcement learning, and verified that the interface works by conducting reinforcement learning experiments.
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Applyng WaveNet for the Generation of Rhythm Game Charts
WaveNet has achieved high accuracy in the Text-To-Speech task. We hypothesized and experimented that it may perform well in chart-generation task.
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Using game information and learning strategies in reinforcement learning for NetHack
I applied reinforcement learning to NetHack in order to learn strategies. I proposed the model for this purpose and confirmed its effectiveness.
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LoL-V2T: A Video-To-Text Dataset for Video Captioning in Esports
We introduced LoL-V2T: a large video-to-text dataset and generated captions for esports footage with deep learning.
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Air Keyboard based on Hand Pose Recognition
We propose a combination of 3 deep learning models to estimate the key which you want to press based on the hand poses which is taken with one RGB camera.
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Year 2019
Problem Selection for Efficient Studying
We proposed a method for learning efficiently when studying mathematics. Focusing on the dependency of the problem, we measured the efficiency of problem selection.
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Color Filling using Deep Learning
I worked on the experiment that creators can easily complete incomplete coloring which occurs while painting by deep learning.
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Translating Illustration into Line Drawings by Supervised Learning
I worked on the experiment that the model would be able to generate line image of characters from its illustration automatically using deep learning. Adding to typical loss function, I used 'perceptual loss' to raise accuracy of the model.
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Neural Networks for Airfoil Estimation and Their Web Interface
I developed Neural Networks for airfoil estimation, and the NN performed 1000x faster than conventional analysis. In addition, I developed web interface of the NN for airplane novices.
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