Teaching

2026

  1. Discrete Mathematics (2026, Fall)
  2. Advanced Course in Computer Graphics (2026, Fall)
  3. センサーと制御 (2026, Spring)
  4. Software Development (2026, Spring)
  5. Game Design Technology (2026, Spring)

2025

  1. Introduction to C Programming (2025, Fall)
  2. Discrete Mathematics (2025, Fall)
  3. Advanced Course in Computer Graphics (2025, Fall)
  4. センサーと制御 (2025, Spring)
  5. Software Development (2025, Spring)
  6. Computer Graphics Optimization (2025, Spring)

2024

  1. Introduction to C Programming (2024, Fall)
  2. Discrete Mathematics (2024, Fall)
  3. Advanced Course in Computer Graphics (2024, Fall)
  4. センサーと制御 (2024, Spring)
  5. Software Development (2024, Spring)
  6. Computer Graphics Optimization (2024, Spring)

2023

  1. Introduction to C Programming (2023, Fall)
  2. Discrete Mathematics (2023, Fall)
  3. Advanced Course in Computer Graphics (2023, Fall)
  4. センサーと制御 (2023, Spring)
  5. Software Development (2023, Spring)
  6. Computer Graphics Optimization (2023, Spring)

2022

  1. Introduction to C Programming (2022, Fall)
  2. Discrete Mathematics (2022, Fall)
  3. Advanced Course in Computer Graphics (2022, Fall)
  4. プログラミングA(1班、後半) (2022, Spring)
  5. Computer Graphics Optimization (2022, Spring)

2021

  1. Introduction to C Programming (2021, Fall)
  2. Discrete Mathematics (2021, Fall)
  3. Advanced Course in Computer Graphics (2021, Fall)
  4. プログラミングA(1班、後半) (2021, Spring)
  5. Computer Graphics Optimization (2021, Spring)

2020

  1. Introduction to C Programming (2020, Fall)
  2. Discrete Mathematics (2020, Fall)
  3. プログラミングA(1班、後半) (2020, Spring)
  4. Computer Graphics Optimization (2020, Spring)

2019

  1. アルゴリズムとデータ構造B (2019, Fall)
  2. Introduction to C Programming (2019, Fall)
  3. Discrete Mathematics (2019, Fall)
  4. プログラミングA(1班、後半) (2019, Spring)
  5. Computer Graphics Optimization (2019, Spring)

2018

  1. アルゴリズムとデータ構造B (2018, Fall)
  2. Introduction to C Programming (2018, Fall)